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GETTING STARTED

Console Commands

Last updated Jun 20, 2026, 6:21:44 PM by just.jiu

Chernobyl Simulator has a built-in console where you can tweak settings, control the reactor, and run handy commands. Most things you can do from the menus can also be typed here, plus a few extras.

Open the console with F1. Type a command and press Enter. Press F1 again to close it.

Looking for the keyboard and mouse controls instead? See Controls & Key Bindings.


How the console works (the short version)

There are two kinds of things you can type:

  • Settings (called convars) hold a value, like your mouse sensitivity or master volume.
    • Type the name on its own to see its current value: camera.fov
    • Type the name followed by a value to change it: camera.fov 75
  • Commands do something when you run them, like quit or noclip.

A few handy helpers:

Type this What it does
help <name> Explain what a setting or command does
find <word> Search every setting and command for a word (e.g. find volume)
reset <setting> Put a setting back to its default value
cheats 1 Turn on cheats (see Cheatsdisables achievements)

Saving: Your changes are remembered between sessions automatically for most settings. A few live-only settings (the ones used for held buttons, plus debug toggles) intentionally reset every time you play.


Cheats

A handful of commands are locked behind cheat mode because they let you bend the rules of the simulation. To use them:

Copy
cheats 1

⚠️ Turning cheats on disables achievements for that session. Cheat-only settings are marked (cheat) throughout this page. Set cheats 0 to turn them back off.


Display

Setting / command What it does
display.mode Window mode: Windowed, FullScreenWindow, ExclusiveFullScreen, MaximizedWindow
display.monitor Which monitor to play on (0 = first)
display.resolution Resolution as "1920x1080", or "native"
display.resolutions List the resolutions your monitor supports
display.monitors List your connected monitors

Graphics

Setting / command What it does
graphics.quality Overall quality preset
graphics.render_scale Render resolution multiplier (1 = full, lower = sharper performance)
graphics.vsync VSync: 0 off, 1 on (2–4 sync every N frames)
fps.limit Frame-rate cap (0 = uncapped)
graphics.lod_bias How far away detailed models stay visible (0.5–5)
graphics.af_limit Texture sharpness at angles / anisotropic filtering (1–16; 1 = off)
graphics.global_texture_mipmap_limit Lower texture resolution to save memory (0 = full)
graphics.hud Show or hide the in-game HUD overlay
graphics.rem_units Show radiation dose in rem instead of sieverts

Audio

All volumes go from 0 (silent) to 1 (full).

Setting What it controls
audio.master Overall volume
audio.environment Ambience / environment
audio.sfx Sound effects
audio.music Music
audio.alarms Alarms
audio.ui Menu / interface sounds

Camera & look

Setting / command What it does
camera.fov Field of view, in degrees (40–90)
camera.fov_zoomed Field of view while zoomed in (10–90)
camera.sensitivity_x Horizontal look sensitivity (0.1–5)
camera.sensitivity_y Vertical look sensitivity (0.1–5)
camera.invert_y Invert vertical mouse look
camera.preset <n> Snap to a fixed camera view (1, 2, 3…); run again to return to the player

Game & interface

Setting / command What it does
global.locale Language code (e.g. en, ru, ko)
game.show_tooltips Show interaction tooltips
game.show_tasks Show the task / objective list
game.pause_in_manual Pause the simulation while the manual is open
game.pause_in_menu Pause the simulation while the menu is open
general.open_manual Open or close the in-game manual
version Print the current game version
quit Quit the game

Console housekeeping

Command What it does
console.toggle Open or close the console (F1)
console.clear Clear the console text
console.copy Copy the console log to your clipboard
ping Replies "Pong!" — a quick check that the console is alive

Reactor controls

The reactor is operated from the VIUR control panel, but every control also has a console name so you can bind it to a key (see Controls & Key Bindings). Most of these are held actions: they do something while the key is held down.

Power & rods

Setting / command What it does
reactor.running Pause or resume the reactor simulation
reactor.rods_withdraw Held: raise the selected control rods
reactor.rods_insert Held: lower the selected control rods
reactor.rods_reset Held: clear the current rod selection
reactor.setpoint_increase Held: raise the master power setpoint
reactor.setpoint_decrease Held: lower the master power setpoint

Emergency protection (AZ)

Command What it does
reactor.az5_trigger Trigger AZ-5 — full emergency SCRAM (all rods in)
reactor.az3_trigger Trigger AZ-3 — partial emergency rod insertion

Alarms

Setting What it does
reactor.alarm_remove_signal Held: acknowledge / clear the alarm signal
reactor.alarm_remove_flashing Held: stop the alarm panel flashing
reactor.alarm_remove_sound Held: silence the alarm sound

Automatic regulators (AR / ARM / AR1 / AR2)

The reactor's automatic power regulators. ARM, AR1 and AR2 are individual channels; each works the same way. (AR below refers to the shared master setpoint controls.)

Setting What it does
reactor.ar_setpoint_increase / ..._decrease Held: raise / lower the AR setpoint
reactor.arm_engage / reactor.ar1_engage / reactor.ar2_engage Enable that automatic regulator
reactor.arm_deblock / reactor.ar1_deblock / reactor.ar2_deblock Unlock (deblock) that regulator
reactor.arm_control / reactor.ar1_control / reactor.ar2_control Mode: 0 automatic, 1 remote, 2 individual
reactor.arm_rods_up / ..._down (and ar1_, ar2_) Held: drive that regulator's rods up / down
reactor.arm_sync_rods / reactor.ar1_sync_rods / reactor.ar2_sync_rods Synchronize that regulator's rods
reactor.arm_increase_setpoint / ..._decrease_setpoint Held: change the ARM setpoint
reactor.ar1_setpoint_increase / ..._decrease (and ar2_) Held: change that channel's setpoint
Advanced regulator interlocks
Setting What it does
reactor.arm_deblock_measurement / ar1_ / ar2_ Deblock the measurement-fault interlock
reactor.arm_measurement_mode / ar1_ / ar2_ Hard measurement-blocking mode
reactor.arm_execution_mode / ar1_ / ar2_ Hard synchronizer (execution) mode
reactor.kaleidoscope Display select: 0 AR1, 1 Kaleidoscope, 2 AR2
reactor.pk_reset Reset the power-compensation (PK) system

Local regulators (LAR / LAZ)

Setting What it does
reactor.lar_enable Switch the local regulator to automatic control
reactor.lar_engage Power on the local automatic regulator
reactor.lar_deblock Unlock (deblock) the local regulator
reactor.lar_setpoint_increase / ..._decrease Held: raise / lower the LAR setpoint
reactor.lar1_setpoint_increase / ..._decrease Held: change the LAR1 setpoint
reactor.lar2_setpoint_increase / ..._decrease Held: change the LAR2 setpoint
reactor.laz_enable Enable local emergency protection
reactor.laz_setpoint_increase / ..._decrease Held: raise / lower the LAZ setpoint
reactor.lower_power_enable Enable lower-power protection
reactor.lower_period_enable Enable lower-period (reactor-period) protection

Reactor cheats

These let you override the safety systems and speed up the physics. They require cheats 1.

Setting / command What it does
reactor.admin_knobs Show the admin override knobs (cheat)
reactor.rods_admin_up Instantly withdraw the next control rod (cheat)
reactor.max_rods_withdrawal Max rods that can be withdrawn at once (cheat)
reactor.bypass_az Bypass the AZ emergency-protection interlocks (cheat)
reactor.bypass_power_lock Bypass the high-power rod-withdrawal lock (cheat)
reactor.bypass_prohibition Bypass rod-movement prohibition interlocks (cheat)
reactor.fuel_thermal_delay Fuel thermal response delay, in seconds (cheat)
reactor.xenon_speedup_multiplier Speed up xenon dynamics (cheat)
reactor.burnup_speedup_multiplier Speed up fuel burnup (cheat)
reactor.xenon_absorption_multiplier Xenon neutron-absorption multiplier (cheat)

Reactor hall crane

The polar crane in the reactor hall. All held actions.

Setting What it does
crane.forward / crane.backward Held: drive the trolley forward / backward
crane.left / crane.right Held: drive the bridge left / right
crane.winch_up / crane.winch_down Held: raise / lower the hook

Player & movement

The movement controls below are held buttons — you normally drive them by holding the bound key (see Controls & Key Bindings) rather than typing them.

Setting / command What it does
move.forward / move.backward Held: move forward / back
move.left / move.right Held: strafe left / right
move.jump Held: jump
move.sprint Held: sprint
move.duck Held: crouch
buttons.interact Interact with whatever you're looking at, or drop a held object
buttons.increase Held: primary interact (e.g. turn a knob up)
buttons.decrease Held: secondary interact (turn a knob down), or throw a held object
buttons.zoom Held: zoom in
camera.locked Lock the mouse to the window for mouselook
player.printpos Print your current position
player.resetpos Teleport back to spawn
noclip Toggle free-fly mode (no gravity, walk through walls)

Advanced & developer tools

Most players won't need these — they're for performance tuning and debugging.

Performance & system

Setting / command What it does
global.perf Performance overlay: 0 off, 1 FPS, 2 + memory, 3 + frame breakdown
system.cpu_priority Main-thread priority
system.uid Print this device's unique ID
sysinfo Print system information
textures Print the memory size of every loaded texture
gc.buffer Memory growth (MB) before an automatic cleanup
gc.unload Unload unused assets now
gc.collect Force a garbage collection now

Physics

Setting What it does
physics.bounce_threshold Minimum speed for a collision to bounce
physics.sleep_threshold Energy below which objects go to sleep
physics.solver_iteration_count Physics solver iterations per step

Reactor simulation tuning

Setting What it does
reactor.tick_rate Simulation steps per second
reactor.cpu_priority Reactor thread priority
reactor.diffusion_tolerance Solver k-eff convergence tolerance
reactor.flux_tolerance Solver flux convergence tolerance
reactor.max_iterations Solver max iterations per step
reactor.diffusion_verbose Log solver diagnostics

Debug

Setting / command What it does
debug.admin_panel Toggle the admin panel (cheat)
debug.draw_colliders Draw collision boxes (blue interactable, yellow trigger, green other)
debug.surf Log per-frame movement state

Profiler

The profiler is only included in special profiling builds (it does nothing in the normal game). When available, a typical session is profiler.enabled 1; profiler.overlay 1.

Setting / command What it does
profiler.enabled Master profiler switch
profiler.overlay Show the on-screen profile tree
profiler.overlay_refresh Overlay rebuild interval (seconds)
profiler.min_ms Hide tree nodes faster than this
profiler.depth Max tree depth shown
profiler.sort Child sort key: time, alloc, or calls
profiler.spike_ms Auto-dump the tree on frames over this many ms (0 = off)
profiler.spike_cooldown Minimum seconds between spike dumps
profiler.capture_min_ms Skip CSV rows under this many ms
profiler.playerloop Bracket every engine system
profiler.alloc Track memory allocated per scope
profiler.smoothing Smoothing factor for the average column
profiler.frame_ms Smoothed main-thread frame time (read-only)
profiler.dump [depth] Print the profile tree
profiler.reset Clear the profile tree and stats
profiler.capture [frames] Record per-frame data to a CSV file
profiler.capture_stop Stop a running capture early